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The Sniper Rifle System 99C-S2 Anti-Matériel (abbreviated SRS99C-S2 AM), otherwise known as the SRS99C-S2 AM Sniper Rifle is a United Nations Space Command firearm usable in Halo: Combat Evolved and Halo Wars.
The SRS99C is the primary Sniper Rifle used by UNSC and is featured in Halo: Combat Evolved and Halo Wars. It is, alongside its Covenant counterpart the Particle Beam Rifle, the most accurate and arguably the most powerful small-arms weapon in both arsenals. It contains a Night Vision Scope for night time accessibility. It is modular, with the scope, stock, barrel and firing mechanism capable of being swapped to match a mission profile.
Ammunition
The Sniper Rifle has one of the most advanced ammunition types in the game. It uses 14.5x114mm Armor Piercing, Fin Stabilized, Discarding Sabot rounds (pronounced say'bo). These rounds are large in both length and width and are equipped with four symmetrical fins spaced equidistantly around the base of the projectile, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. These sabots are used to fill in the gap in the barrel to make a plug and are forced off of the projectile by air resistance before entering the actual target, their job having been completed.
The rounds are described as being made of very hard metal, with the core probably composed of tungsten or depleted uranium, like most anti-material ammunition today. The APFSDS round is an anti-material munition, meaning that it is specifically designed for use against military equipment rather than against other combatants. It performs rather poorly in this role, as rounds fired at vehicles and equipment will do no damage or ricochet. The round is best used on other combatants depending on their combat system (Body Armor, Energy Shields, etc). The APFSDS rounds fired by the Sniper Rifle leave behind a noticeable white vapor trail that can reveal the position of the sniper, however they can be used as an aiming aid for the sniper himself.
It's to be noted that in the Eric Nylund novels the rifle is not limited to a four round magazine size. The reason for this in the games is to ensure balanced game play. Twenty-eight rounds total (four rounds per magazine) in Halo: Combat Evolved, twenty rounds total (four rounds per magazine) in Halo 2 and Halo 3. However, in the Halo: Combat Evolved level Truth and Reconciliation you start with a Sniper Rifle and a 68 round combat load.
Advantages
The SRS99C-S2 AM is designed to be used at medium to long ranges and is equipped with an electronic scope for precisely this purpose. It has two variants - one has a 2x and 10x zoom (seen in Halo: Combat Evolved). The PC version has 2x and 8x, and the Halo 2 version has 5x and 10x. It is tremendously useful in its designated role, considering its extraordinary range, surpassing any other weapon of comparable size, and its incredible stopping power even against body armor and Covenant shields (i.e., those of an Elite.)
By far, its most useful application in Campaign mode is taking out the higher-ranking enemies in a group to destabilize their squad's discipline and morale (which makes combat much easier). A headshot against any Covenant infantry except a Zealot, Major Domo Elites, Ultra Elites, Hunters, or Brutes results in an instant kill; Hunters fall from one shot to their unarmored torso or neck and many Brutes require only two rounds to the head (one to get past the protective helmets they often wear). When playing in the highest difficulty, Legendary, the Major Domo Elites will take two shots to the head and the Zealots will take three. Also when the night vision function is turned on, by pressing the flashlight button.
When playing online, some players use the Sniper Rifle to great effect when camping. For example, skilled users may crouch inside a confined hallway and fire without the use of the scope from close range, resulting in many instant kills. In competitive games between two organized teams, both will always have a sniper. Despite it's obvious role, the Sniper Rifle is can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful close-in; a single round followed by a melee strike will kill a hostile almost instantly. This does not account for Flood, however, due to the body organization. See Disadvantages. Bottom line: If you don't kill them with the first shot, then they'll bite the dust on the next one. As an added bonus, the Sniper Rifle has a fast melee speed. One can even take out an Elite or Brute in close quarters with the Sniper melee. The Sniper Rifle is also capable of multiple rapid follow-on shots, unlike the Beam Rifle, which requires a reduction in maximum firing rate lest the weapon overheat.
Disadvantages
The Sniper Rifle's projectile has a slight travel time at great distances, and requires practice to use effectively at range. When used in close quarters, it's precision nature, slow reload time, small magazine capacity, heavy recoil, and slow rate-of-fire leave absolutely no room for error. A small combat load and the relative scarcity of ammunition available for the weapon also make it bad practice to expend ammunition on smaller, less threatening combatants, such as Grunts. It is also largely ineffective against most forms of Flood, unless the operator can land a round into the embedded infection form, or shoot combat form's limbs off at a distance.
The projectile leaves a trail that can be traced back to the sniper's location, revealing the operator's hide or drawing hostile fire. Also, the weapon is fatally ineffective against even light-skinned and unarmored vehicles (belying its designation as an anti-materiel weapon) unless a shot can be taken on the vehicle's occupants, or on the power core of some Covenant vehicles like Ghosts and Wraiths.
Quick Stats
| Manufacturer: UNSC | Model: Sniper Rifle System 99C-S2 Anti-Matériel | Type: Anti-Matériel Sniper Rifle | Size: Length 187.5 centimeters | Magazine Size: 4 rounds | Maximum Ammunition: 28 rounds or 7 magazines | Fire Mode: Semi-Automatic | Rate of Fire: Average, 2 rounds per second | Accuracy: Pinpoint | Range: Medium-Standoff | Operation: Gas System | Affiliation: United Nations Space Command |
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