the net's #1 unofficial halo website for everything related and surrounding the upcoming release of Halo 4.
By Admin, 25-Oct-2011 15:47:00
Halo: Combat Evolved Anniversary's new terminals will fill in some of the background information on 343 Guilty Spark, but previously revealed ties to Halo 4 will only comprise a 'sneak peek' at ideas headed to the 2012 game, 343 industries as revealed.
343 General Manager Bonnie Ross Ziegler said in a new video: "We felt it would be an interesting opportunity to help tie the story in, so with the terminals, you'll get a couple of sneak peeks for things that we're thinking for Halo 4."
343 recently revealed how Kinect features would be integrated into Halo: CE Anniversary. The game hits Xbox 360 on 10 November.
Check out the Halo Waypoint Terminals video below:
http://www.youtube.com/watch?v=mTwkrMUkNyk&feature=player_embedded
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By Admin, 17-Sep-2011 14:49:00
Ryan Payton is one of the narrative designers on the Halo franchise at 343 Industries. Having realized the Halo 4 being developed wasn't exactly what he hoped to make, he's decided to leave 343 to begin working on a dream project.
"I had a great run at Microsoft," Payton told Kotaku. "I don't regret one day of it. But after a few years, there came a point where I wasn't creatively excited about the project anymore."
He explained, "The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through."
Payton previously worked in the games media before going to Japan and getting a job as international manager and then producer at Kojima Productions, where he played a big role in making sure Metal Gear Solid 4 controlled as well as it does. After his mother became ill, he left the company in 2008 and looked for work in the United States so he could be closer to his family. He joined Microsoft's Halo team shortly thereafter in 2008.
Even with Halo 4 not anywhere near done, he's leaving now after being inspired earlier this year by Jake Kazdal, a developer who worked at a number of companies, including EA LA on Steven Spielberg's LMNO. After that was canceled, he left EA to work on Skulls of the Shogun. According to Kotaku, seeing Kazdal work on a project he wanted to make -- and one that showed every game doesn't have to be a major triple-A project like MGS4 or Halo 4 -- planted a seed in Payton.
Payton isn't talking about what he's working on at Camouflaj just yet, though he did indicate there are two different projects in the works. Earlier today, he was featured in a talk at the Computer Entertainment Developers Conference in Yokohama, Japan entitled "My Western Game Dev Story."
"Some people say I'm crazy, but I want to make a game that one billion people play at once, and it's something that hits them harder than a great book or film," he said to Kotaku, while also acknowledging that such a thing might be decades away from being possible.
"I think time is the most valuable thing we have, and I've decided that I'm not going to waste one more day working on something that doesn't speak to my values."
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By Admin, 05-Sep-2011 09:38:00
TODAY Microsoft chiefs unveiled new artwork which will give fans a closer look at the 'new' Master Chief.
The image shows the big MC in full looking more emotional and human-like than ever before.
Here at Halo4.co.uk we think that the striking pose gives him that 'Ready for War' look. But considering Halo is an action shooter game, it's not much of a guess!
Either way. The artwork does look pretty awesome!
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By Admin, 05-Sep-2011 09:38:00
TODAY Microsoft chiefs unveiled new artwork which will give fans a closer look at the 'new' Master Chief.
The image shows the big MC in full looking more emotional and human-like than ever before.
Here at Halo4.co.uk we think that the striking pose gives him that 'Ready for War' look. But considering Halo is an action shooter game, it's not much of a guess!
Either way. The artwork does look pretty awesome!
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By Admin, 25-Aug-2011 07:44:00
The Halo series is one of the most memorable video game franchises for me (and probably for a lot of you, as well). I remember playing 16-player system link on Halo 1 at a 7th grade sleepover, playing endless Halo 2 matches on Xbox Live in the 8th grade, slaving away at Halo 3's four player co-op mode the night before my high school junior year homecoming dance, and playing Halo: Reach with my college roommates a few hours before a massive college party. As you can tell, Halo has been a big part of my youth; therefore, I was naturally excited when they announced Halo 4 at this year's E3 conference.
So, what do we know about Halo 4 thus far? One important thing to note is that it is not being made by Bungie, its original developers. As some of you may know, Bungie opted to go independent back in 2007, and have transferred the IP rights of Halo to a new Microsoft spin-off studio aptly named 343 Industries (named after that annoying little forerunner robot, 343 Guilty Spark). They have also formally announced that Halo: Reach would be their last Halo title, before officially transferring rights to Microsoft on August 2nd of this year.
What does that mean for Halo? It shouldn't decrease the quality of the franchise by too much, since many former Bungie staff members have signed on to 343 Industries (including franchise director Frank O' Connor). My only worry is that historical precedence states that successful game franchises which are picked up by developers different from their original tend to lose some quality (remember Star Wars: Knights of the Old Republic 2?). We also know that it will be the first in a new Halo trilogy -- it's crazy to think there's a whole trilogy coming after what felt like an already huge, universe-shattering adventure before! Needless to say, the universe is probably in for a lot more warfare.
343 Industries has also released very little info on the plot of the game. Here is a quote from the new website:
Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe.
I wonder what new enemy they'll be facing now? My money's on the flood again, since the first Halo trilogy didn't really do a good job of wrapping them up. I mean, if the forerunners couldn't even destroy them by killing off their own entire species, how is a small blast from an unfinished Halo going to do the trick? For gameplay purposes, however, I hope it isn't the flood, since those things were damn annoying to kill. I also speculate that the forerunners may be playing a much bigger role in the story this time around -- after all, there are so many unanswered questions about them.
As far as gameplay goes, very little has been revealed. I just hope that 343 Industries manages to keep the game systems intact while creating new and compelling weapons, vehicles and enemies. Personally, I thought the quality of new additions seemed to go down with each successive Halo title; therefore, I hope 343 Industries does a good job of adding great stuff to the mix without altering Bungie's great formula too much.
Halo 4 is scheduled for a holiday 2012 release, meaning we probably wont hear much more about it for a while. Stay tuned for more updates!
Source: Huffington Post
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